Aug 26, 2005, 08:54 AM // 08:54
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#141
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
WOW ! thanks Anet, now i cant farm anyomore with my monk, cant do griffon run, cant do nothing. the results are : i cant get money and items anymore, theres nothink left to do except PvP i think i will stop playing this game and i farmed for a few days because i just ascended with monk ! now i will be poor and i cant buy any good item for my characters ! FU ANET !
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As i said before
Come up with YOUR OWN build to solo farm, stop whigeing becuase the one you copied dosnt work anymore.
Yes it wasnt just monks that could solo farm, but they were just FAR TOO SUPED up compared to the rest.
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Aug 26, 2005, 08:54 AM // 08:54
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#142
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Academy Page
Join Date: May 2005
Location: Farnham, Quebec, Canada
Guild: The Phoenix Brotherhood [TPB]
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Quote:
Originally Posted by strcpy
And, while I am not really an onlline game veteran (generally prefer single player games) the few I have played were MUCH worse than this over nerfs. Not only that but many of them didn't give skill refund points - you build just died. For people like me that had a limited amount of time onlilne this could ruin quite a few months of work (DAOC once ruined, IIRC, about 8 moths of development on a single character of mine - I did quit over that. Had I been able to reconfigure it that would have been fine, nor was I doing what was being abused and I had started the build well before anyone was abusing the skills, nor did I go moan about it on boards).
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As aron said, good point on that one. But I'll add something: Not only some MMO don't give you refund points, but you must take a lot of time lvling and buying items, it's long and you're extremely prone to mistakes (and in some cases, one mistake in skill attribution means you have to scrap around a month of work and try again *cough*MapleStory*cough*) Guild Wars? No lvling grind, can change attribute, secondary class, etc. A dream, yea!
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Aug 26, 2005, 08:55 AM // 08:55
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#143
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Ascalonian Squire
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Who said monk farming was nerfed ???????? They just changed the way of doing it, thats all
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Aug 26, 2005, 08:56 AM // 08:56
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#144
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Banned
Join Date: May 2005
Location: Uk Leicester
Profession: N/R
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WAAAAAAAAAAAHGHH What will I do without my millions of plats and 100 ectos and shards WAAAAAAAAAAAAAAAHGH need a new game quick quick I cant get by without my 105/55 ROFLMO
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Aug 26, 2005, 08:56 AM // 08:56
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#145
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Frost Gate Guardian
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The update felt a bit lacking. Not much buffs on the less used skills. Same for enchantment removal.
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Aug 26, 2005, 08:56 AM // 08:56
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#146
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by simon_iknow
Who said monk farming was nerfed ???????? They just changed the way of doing it, thats all
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People who fail to read are the ones who continue to say it's nerfed.
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Aug 26, 2005, 09:03 AM // 09:03
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#147
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Academy Page
Join Date: Jul 2005
Profession: W/
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Quote:
Originally Posted by azunder
The update felt a bit lacking. Not much buffs on the less used skills. Same for enchantment removal.
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Agreed, after that ign article I was expecting a massive overhaul of underpowered skills and the end result is sorely disappointing. Oh well, there's the summer update I guess.. but I'm not gonna expect much.
I do understand it's generally not good to have a massive overhaul and to approach balancing by pecking away with minor changes until it reaches the balancing point... but this update was already a MAJOR overhaul with spirits and whatnot.. might as well have went all the way to breathe life into the game...
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Aug 26, 2005, 09:04 AM // 09:04
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#148
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Lion's Arch Merchant
Join Date: May 2005
Guild: Three Fame [Run]
Profession: W/
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ok and WHAT should i do ? prot bond drains energy , and when i get to griffons i am dead ! i can farm with warrior but it is much easyer with monk ? what can i do tell me ? PM me if you dont want everyone to know ?
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Aug 26, 2005, 09:05 AM // 09:05
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#149
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by Defendpeace Necros
ok and WHAT should i do
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Read this thread.
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Aug 26, 2005, 09:05 AM // 09:05
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#150
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Moderator
Join Date: May 2005
Location: Australia
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Quote:
Originally Posted by strungout
well overall the patch and skill changes weren't to bad for me... except putrid explode... i really hate the 5 second recharge i don't know why they slapped that on it. the need for a corpse holds it back enough IMHO
but oh well i'm gonna accept it and just replace it with a different skill
R.I.P. putrid explode, i shall miss you
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I believe they put that 5 second recharge in to prevent putrid explosion skill spamming to deny anyone else "bodies" for their own PE or animated pets or wells, etc. It was in the "interview" @ IGN about the upcomming changes - they just felt PE being as spammable as it was, was deny'ing anyone else the ability to utilize any bodies for their own PE, summon's, well's, etc. Sorry I can't provide a link tho, can't remember where I found the link (tried searching but couldn't find it).
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Aug 26, 2005, 09:09 AM // 09:09
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#151
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Ascalonian Squire
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Quote:
Originally Posted by Anomaly
People who fail to read are the ones who continue to say it's nerfed.
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Yeps.... i have always used a different way of farming for my monk/elementist..... and u can do it with ease... even the monk/warriors can keep their build almost intact.
But the people who fail to read and even just try to make their own build, should probably not farm anyway, because they are not fit to play the game anyway. They are just stealing other peoples inventions, not even trying to build their own char.
That is why i love it when things get nerfed, people without an imagination/creativity quit farming and leave it up to the build creators themselfes. (Until somone posts their build on the forum that is)
Then everyone want the build, everyone rush out..... i need a monk, who can run me to droknar for 5K... who can sell me that - 50 icon for 20K. oh i need it so much right now.... and can i please buy monk runes for 3 times the price of rune trader.....
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Aug 26, 2005, 09:11 AM // 09:11
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#152
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Academy Page
Join Date: Aug 2005
Guild: Kingdom of En [KoE]
Profession: N/Me
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Quote:
Originally Posted by kamatsu
I believe they put that 5 second recharge in to prevent putrid explosion skill spamming to deny anyone else "bodies" for their own PE or animated pets or wells, etc.
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oh you don't need to link me... cuz that actually makes a lot of sense. at least i know they had a good reason to add the recharge time. thanks for the info
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Aug 26, 2005, 09:14 AM // 09:14
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#153
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Banned
Join Date: Jun 2005
Location: nyc
Guild: Chaos Muffinz
Profession: W/R
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Quote:
Originally Posted by Sandman Uk
For the average players who play as a team will need monks to help heal the group in the Underworld. Since the 105/55 build came out it became VERY hard to get a monk in the team because Monks dont need a team to play in underworld they could go solo leaving the rest to struggle and they get all the rewards.
Not quite stealling Sinbios more GREEDY if you ask me
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Now its even harder, since the update all monks in TOA are charging 5K to heal or on strike, gj dumb s*** anet
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Aug 26, 2005, 09:15 AM // 09:15
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#154
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by Lady Ting
Now its even harder, since the update all monks in TOA are charging 5K to heal or on strike, gj dumb s*** anet
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They'll quit, they're just angry.
Of course, they'll use Protective Spirit, and you won't hear from them.
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Aug 26, 2005, 09:17 AM // 09:17
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#155
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Krytan Explorer
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Single player farming is faaaar from over.
There where builds before this monk stuff and there are still a couple more builds out there.
Im general not one to say something not nice but, some of yall are cry babies. And I feel sorry for you if youve invested this much emotion into this game.
Other than that....some of the changes that got my attention.
Glyph of Sacriface was actually a nice skill with a killer penality. Now its not as killer. Good change.
Healing Seed!...I didnt see that coming. I actually like it. Very intersting.
I dont think the changes to putrid, draw conditions and boon will stop the abuse of corspe denail and zealot spamming. I think it will slow it down, but only marginally.
Thats just my prediction. Hopefully, Im wrong.
Pets get some love. Goooood. I dont play with pet but Im glad its getting some love.
I hope they continue to work with pets in forms of commanding them and such.
Every change to spirits is good, imo.
Place your spirit in a stratigic spot if you know whats good.
I like the new Crippling Shot. Looks like it would work well with pet rangers that dont have any points in marksmanship. Keep a lot of folks at bay with it now.
Savage shot got a God send. It will be worth looking out for.
Over all, Im happy. I like how these folks balancing skills think.
gg
Quote:
Now its even harder, since the update all monks in TOA are charging 5K to heal or on strike, gj dumb s*** anet
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Are you blaming Anet because other people are acting like bitches?
Quote:
They'll quit, they're just angry.
Of course, they'll use Protective Spirit, and you won't hear from them.
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Yeah, its just growing pains. That crap will end soon enough.
Last edited by Goonter; Aug 26, 2005 at 09:23 AM // 09:23..
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Aug 26, 2005, 09:22 AM // 09:22
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#156
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Guitarring Adventurers Society
Profession: R/N
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Seems like a sensible move on Anet's part. No doubt there are a lot of frustrated individuals who find their UW solo builds or spirit spams are micromanaged (Yes, micromanaged, NOT nerfed), but the only people I see saying that this update was a bad idea are:
a) Those who were making profits from soloing UW/FoW or winning PvP with the same cookie-cutter builds, and have now had their complacent builds disrupted.
b) Those who complain every single time Anet make any sort of update, whether it's for changing the price of dye, or changing the colour of cornstalks.
It's still to early to tell the long-term effects of the skill update, but for the moment, I believe that it has encouraged those who like a challenge to rethink and reappraise their own builds, and to find new ways to overcome the recent update.
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Aug 26, 2005, 09:25 AM // 09:25
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#157
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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Quote:
Note: All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds.
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Does this mean that skills now max out at attribute level 15?
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Aug 26, 2005, 09:30 AM // 09:30
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#158
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Ascalonian Squire
Join Date: Jul 2005
Guild: Kaer Morhen
Profession: R/Me
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This is not PvE game ffs. If u dont like it, quit. Less noobs in pvp.
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Aug 26, 2005, 09:39 AM // 09:39
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#159
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Ascalonian Squire
Join Date: Aug 2005
Guild: Vampire Counts
Profession: Me/
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there were no buffs to enchantment removal... that is a problem i believe that will start to show really fast
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Aug 26, 2005, 09:41 AM // 09:41
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#160
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Ok, either I'm having a REALLY bad day.. or healing seed doesn't do its job the way it did 2 days ago when I last played my healer... Anyone got a suggestion for a decent replacement skill?
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